Sea trading: a modality added to the web version, CastleVille Legends enables the players to create alliances and trade with other online users in a new scenario situated in the sea.The player can accumulate all and use its experience to trade and share with other players. Map: the extension of the Kingdoms is wide and includes several scenarios where the player can explore and create wealth, find rare treasures, search for ancient ruins or magical springs, this last can give restoration powers.Along the creation of the Kingdom, the player is presented with different campaigns and challenges that add bonus points and elements. After that, the player will visit some mythical sites and get in touch with other kingdoms to form alliances and expand the power. Game: the main character has to use all the necessary tools and items for the creation of his kingdom.The player's goal is to make the realm flourish, trade with other players, rescue heroes and visit magical nearby places. Underneath some sensible moves it's still the typical timer-laden freemium fest we're used to.CastleVille Legends is a strategy game in which the player is immersed in a magical and mythical world that is inhabited by Woodsmen, Wizards and Dragons. Still, CastleVille Legends is a pretty decent example of the genre, just don't expect it to be overly generous time or premium currency wise. It's a common quandary for the genre but it does grate a little here, much the same as the fact that certain heroes are bound to be out of reach to all but those willing to spend real money to check them out. It's only a short time before CastleVille Legends turns into a game that must be dipped into every 20-30 minutes or more, rather than played for a decent length of time in one go. The timers that dictate what one can do at any one time are pretty strict. There is one significant shortcoming amongst all this, and it's a familiar one. There's always the option to trade with an in-game merchant too, for a quick buck. It's a little limited in terms of who's available to trade with, but it's quite the step forward for the genre. Player-to-player trading finally arrives for the genre too, offering the means in which to earn even more money. Much like the rest of the game, this is dependent on timers and waiting to see what's discovered, but it's a more interesting touch than simply watching things be built. More originally, one can explore various ancient ruins to collect valuable treasures. Applesauce and milk play a vital role early on, for instance, in terms of completing quests and raising funds. Players acquire raw materials such as wood and apples by swiping and tapping at the relevant items, before putting them towards more significant items. Unlike other building sims, CastleVille Legends has a story element to it rather than just leaving players to their own devices after they've completed the tutorial. A quest-based structure features prominently here, guiding players towards certain objectives, while also helping the realm flourish. Fortunately help is on hand courtesy of the heroes that aid the player in figuring out what to do next. The fairly loose storyline is centered around the need to rebuild a medieval realm after an evil wizard cursed it. The latest in an increasingly long string of names ending with -Ville, CastleVille Legends is a fairly solid example of the free-to-play building sim genre, even if that does mean it's occasionally heavy-handed with the timers.
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